Architectural Visualization with 3Ds Max & V-Ray
Kickstart your career in archiviz with
ArchiTech CAD Academy
LEARN THE MOST IN-DEMAND SKILL OF THE AEC INDUSTRY & BOOST YOUR CAREER GROWTH
Architectural Visualization with 3Ds Max & V-Ray
Kickstart your career in archiviz with
ArchiTech CAD Academy
LEARN THE MOST IN-DEMAND SKILL OF THE AEC INDUSTRY & BOOST YOUR CAREER GROWTH
Why You Need to Learn 3Ds Max & V-Ray

MARKET DEMAND
59% of those firms state that the workforce
does not have the skills needed to work with
3Ds Max & V-Ray .

HIGHER PAY
An Architectural Visualization skilled professional
is paid 40% more on an average, compared
to the other professionals with similar
experience.

BETTER WORKFLOW
84% of 3Ds Max & V-Ray users say it eliminates
unnecessary rework, 69% say it reduces
costs and material waste.
Who Can Join with Program?
This course is designed in a beginner-friendly way, for anyone who wants to kick start their professional journey in the BIM sector.
Eligibility Criteria
Course Structure
1. Getting to Know 3ds Max
- Touring the Interface
- The Viewports
- Getting to Know the Command Panel
- Working with Objects
- Transforming Objects
- Copying an Object
- Understanding the Perspective Viewin Tools
- Using Multiple Viewports
2. Introducing 3ds Max Objects
- Understanding Standard Primitives
- Adjusting Objects’ Parameters
- Accessing Parameters
- Modeling Standard Primitives with Modifiers
- Using the Modifier Stack Tools
- Making Clones That Share Properties
- Using Various Modifiers
- Understanding Extended Primitives
- Working with Groups
3. Creating Shapes with Splines
- Drawing using Splines
- Lathing a Spline
- Modifying a Shape Using Sub-object Levels
- Flipping Surface Normals
- Creating Thickness with a Spline
- Combining and Extruding Splines
- Introducing Other Spline Types
- Editing Splines
4. Editing Meshes and Creating Complex Objects
- Polygon Modeling Techniques
- Using Graphite Modeling Tools
- Creating buildings using modifiers
5. Creating AEC Objects
- Creating a Parametric Wall
- Adjusting the Wall’s Parameters
- Adding Doors and Windows to Walls
- Creating a Parametric Window
- Creating Stairs
- Creating Foliage
6. Organizing and Editing Objects
- Naming Objects
- Organizing Objects by Layers
- Setting Up Layers
- Assigning Objects to Layers
- Assigning Color to Layers
- Lofting an Object
- Lofting a Shape Along a Path
- Using Different Shapes Along the Loft Path
- Extruding with the Sweep Modifier
- Aligning Objects
7. Light and Shadow
- Understanding the Types of Lights
- Adding a Spotlight to Simulate the Sun
- Rendering a View
- Adding Shadow Effects
- Softening Shadow Edges
8. Shading and Texturing
- Understanding Bitmap Texture Maps
- Diffuse Color Maps
- Understanding Surface Properties
- Adding Materials to Objects
- Understanding Material Libraries
- Editing Materials
- Using Bump Maps
- Understanding Mapping Coordinates
- Adjusting the UVW Mapping Gizmo
- Assigning Materials to Parts of an Object
- Creating a Multi/Sub-Object Material
9. Using the 3ds Max Camera
- Understanding the 3ds Max Camera
- Adding a Camera
- Editing the Camera Location with the Viewport Tools
- Setting Up an Interior View
- Creating an Environment
- Working with Walkthrough-Assistant
10. Gamma Correction
- Understanding Gamma and Linear Workflow
- Applying gamma correction
11. Materials
- Understanding Autodesk materials
- Understanding Arch & Design materials
- Creating various materials
12. Rendering
- Improving Rendering Quality
- Rendering an Exterior Scene
- Rendering an Interior Scene
13. VRay Introduction
- What is VRay and how to setup VRay
- VRay Image Saving Options
14. Global Illumination in VRay
- Irradiance Map
- Light Cache
- Quasi-Monte Carlo/ Brute Force
- Environmental Lighting
15. Image Sampling
- Fixed
- Adaptive DMC
- Adaptive Subdivisions
16. VRay Lights
- VRayLight
- VRayAmbientLight
- VRayIES
- VRay Sun
17. VRay Camera
- VRayDomeCame
- VRayPhysicaCam
- Shutter Speed
18. VRay Materials
- VRay2SidedMtl
- VRayMtl
- VRayFastSSS2
- VRayMtlWrapper
19. Rendering Scenes
- Rendering an interior scene using V-Ray
- Rendering an exterior scene using V-Ray
Course Structure
No | Topic | Content |
---|---|---|
1 | Getting to Know 3ds Max | • Touring the Interface • The Viewports • Getting to Know the Command Panel • Working with Objects • Transforming Objects • Copying an Object • Understanding the Perspective Viewin Tools Using Multiple Viewports |
2 | Introducing 3ds Max Objects | • Adjusting Objects’ Parameters • Accessing Parameters • Modeling Standard Primitives with Modifiers • Using the Modifier Stack Tools • Making Clones That Share Properties • Using Various Modifiers • Understanding Extended Primitives • Working with Groups |
3 | Creating Shapes with Splines | • Drawing using Splines • Lathing a Spline • Modifying a Shape Using Sub-object Levels • Flipping Surface Normals • Creating Thickness with a Spline • Combining and Extruding Splines • Introducing Other Spline Types • Editing Splines |
4 | Editing Meshes and Creating Complex Objects | • Polygon Modeling Techniques • Using Graphite Modeling Tools • Creating buildings using modifiers |
5 | Creating AEC Objects | • Creating a Parametric Wall • Adjusting the Wall’s Parameters • Adding Doors and Windows to Walls • Creating a Parametric Window • Creating Stairs • Creating Foliage |
6 | Organizing and Editing Objects | • Naming Objects • Organizing Objects by Layers • Setting Up Layers • Assigning Objects to Layers • Assigning Color to Layers • Lofting an Object • Lofting a Shape Along a Path • Using Different Shapes Along the Loft Path • Extruding with the Sweep Modifier • Aligning Objects |
7 | Light and Shadow | • Understanding the Types of Lights • Adding a Spotlight to Simulate the Sun • Rendering a View • Adding Shadow Effects • Softening Shadow Edges |
8 | Shading and Texturing | • Understanding Bitmap Texture Maps • Diffuse Color Maps • Understanding Surface Properties • Adding Materials to Objects • Understanding Material Libraries • Editing Materials • Using Bump Maps • Understanding Mapping Coordinates • Adjusting the UVW Mapping Gizmo • Assigning Materials to Parts of an Object • Creating a Multi/Sub-Object Material |
9 | Using the 3ds Max Camera | • Understanding the 3ds Max Camera • Adding a Camera • Editing the Camera Location with the View port Tools • Setting Up an Interior View • Creating an Environment • Working with Walkthrough-Assistant |
10 | Gamma Correction | • Understanding Gamma and Linear Workflow • Applying gamma correction |
11 | Materials | • Understanding Autodesk materials • Understanding Arch & Design materials • Creating various materials |
12 | Rendering | • Improving Rendering Quality • Rendering an Exterior Scene • Rendering an Interior Scene |
13 | VRay Introduction | • What is VRay and how to setup VRay • VRay Image Saving Options |
14 | Global Illumination in VRay | • Irradiance Map • Light Cache • Quasi Monte Carlo/ Brute Force • Environmental Lighting |
15 | Image Sampling | • Fixed • Adaptive DMC • Adaptive Subdivisions |
16 | VRay Lights | • VRayLight • VRayAmbientLight • VRayIES • VRay Sun |
17 | VRay Camera | • VRayDomeCame • VRayPhysicaCam • Shutter Speed |
18 | VRay Materials | • VRay2SidedMtl • VRayMtl • VRayFastSSS2 • VRayMtlWrapper |
19 | Rendering Scenes | • Rendering an interior scene using V-Ray • Rendering an exterior scene using V-Ray |
Course Details
Commencement – The 06th of February 2022
Class Schedule – Sunday, Evening 7.00pm to 10.00pm
Duration – 4 months
Rs. 5000 Discount for one time payment and previous registered students
Also, you can pay it in instalments.

Register Now
Get registered for our Architectural Visualization with 3Ds Max and V-ray Course and Kickstart your skills.
Contact us for more details
+94 77 948 7100
+94 71 433 7100
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Call
+94 77 948 7100
+94 71 433 7100